Book Details

Cover of Aesthetic Computing

Aesthetic Computing

ISBN 9780262062503
Pages 457
Year 2006
Edition 1
Publisher MIT PRESS
Rs 4050.00 Rs 3240.00
Description
In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures—a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics—from abstract qualities of symmetry and form to ideas of creative expression and pleasure—in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit—"usability," for example, could refer to improving a user's emotional state—and new models of learning will emerge. Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.
About Author(s)
 Paul A. Fishwick is Professor of Computer and Information Sciences and Engineering at the University of Florida.
Content
I Philosophy and Representation 1 An Introduction to Aesthetic Computer Paul Fishwick 2 Goodman’s Aesthetics and the Language of Computing John Lee 3 A Forty-Year Perspective on Aesthetic Computing In the Leonardo Journal Roger F. Malina 4 The Interface as Sign and as Aesthetic Event Frieder Nake and Susanne Grabowski 5 Metaphorical Dimensions of Diagrammatic Graph Representations Ray Paton II Art and Design 6 Metaphoric Mapping : The Art of Visualization Donna Cox 7 Public Space Of Knowledge : Artistic Practice In Aesthetic Computing Monika Fleischmann and Wolfgang Strauss 8 Visually Encoding Number Utilizing Prime Factors Kenneth A. Huff 9 From the Posey of Programming to Research as Art From Laurent Mignonneau and Christa Sommerer 10 Transdisciplinary Collaboration In “ Cell” Jane Prophet and Mark d’Inverno 11 Processing Code: Programming Within The Context of Visual Art And Design Casey Reas and Ben Fry III Mathematics and Computing 12 Aesthetics And The Visualization and Quality of Software Stephan Diehl and Carsten Gorg 13 Aesthetics and Mathematics : Connections Throughout History Michele Emmer 14 Aesthetics Computing and Shape Frederic Fol Leymarie 15 The Foundation of Aesthetics Michael Leyton 16 Aesthetics of Large-Scale Relational information Visualization in Practice Aaron Quigley 17 The Well-Tempered Compiler? The Aesthetics of Program Auralization Paul Vickers and James L. Alty IV Interface and Interaction 18 Tertiary Artifacts at the Interface Olav W. Bertelsen 19 Transparency and Reflectivity: Digital Art And The Aesthetics of Interface Design Jay David Bolter and Diane Gromala 20 Articulating The Use Qualities of Digital Designs Jonas Lofgren 21 Exploring Attributes of Skins As Potential Antecedents of Emotion in HCI Noam Tractinsky and Dror Zmiri
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