Book Details
Aesthetic Computing
Description
In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures—a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics—from abstract qualities of symmetry and form to ideas of creative expression and pleasure—in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit—"usability," for example, could refer to improving a user's emotional state—and new models of learning will emerge.
Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.
About Author(s)
Paul A. Fishwick is Professor of Computer and Information Sciences and Engineering at the University of Florida.
Content
I Philosophy and Representation
1 An Introduction to Aesthetic Computer
Paul Fishwick
2 Goodman’s Aesthetics and the Language of Computing
John Lee
3 A Forty-Year Perspective on Aesthetic Computing In the Leonardo Journal
Roger F. Malina
4 The Interface as Sign and as Aesthetic Event
Frieder Nake and Susanne Grabowski
5 Metaphorical Dimensions of Diagrammatic Graph Representations
Ray Paton
II Art and Design
6 Metaphoric Mapping : The Art of Visualization
Donna Cox
7 Public Space Of Knowledge : Artistic Practice In Aesthetic Computing
Monika Fleischmann and Wolfgang Strauss
8 Visually Encoding Number Utilizing Prime Factors
Kenneth A. Huff
9 From the Posey of Programming to Research as Art From
Laurent Mignonneau and Christa Sommerer
10 Transdisciplinary Collaboration In “ Cell”
Jane Prophet and Mark d’Inverno
11 Processing Code: Programming Within The Context of Visual Art And Design
Casey Reas and Ben Fry
III Mathematics and Computing
12 Aesthetics And The Visualization and Quality of Software
Stephan Diehl and Carsten Gorg
13 Aesthetics and Mathematics : Connections Throughout History
Michele Emmer
14 Aesthetics Computing and Shape
Frederic Fol Leymarie
15 The Foundation of Aesthetics
Michael Leyton
16 Aesthetics of Large-Scale Relational information Visualization in Practice
Aaron Quigley
17 The Well-Tempered Compiler? The Aesthetics of Program Auralization
Paul Vickers and James L. Alty
IV Interface and Interaction
18 Tertiary Artifacts at the Interface
Olav W. Bertelsen
19 Transparency and Reflectivity: Digital Art And The Aesthetics of Interface Design
Jay David Bolter and Diane Gromala
20 Articulating The Use Qualities of Digital Designs
Jonas Lofgren
21 Exploring Attributes of Skins As Potential Antecedents of Emotion in HCI
Noam Tractinsky and Dror Zmiri
Related Books
THIN CULTURE HIGH ACT : GOGOL, HAWTHORNE, AND AUTHORSHIP IN NINETEENTH-CENTURY RUSSIA AND AMERICA (Harvard Studies in Comparative Literature)
By LOUNSBERY, ANNE
SUPERMARKET OF THE VISIBLE : TOWARD A GENERAL ECONOMY OF IMAGES
By SZENDY, PETER
Books by the Same Author
No other books by the same author. Popular Picks on the Month